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Unity Google Mobile Ads (AdMob) not showing after building app for android

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Hello , as you can guess from the title I have problems with Admob! This is my first android app so I don't know what to do. So Let me clarify the problem a bit, I made an Admanager gameObject in my scene and did some coding to get the ads and banners to show at the moment I desire. When I test the game on Unity engine everything seems to work fine, but when I build the app for android and test it on my device (before releasing the final product on Google Playstore) , I don't get any ads or banners showing up. I have a Admob account and I linked my Admobs To My Playstore game and I copied my android AppID in Assets/Google Mobile Ads/Settings and enabled Google AdMobs . I Initialized the AppID by writing MobileAds.Initialize(AppID) but I get that warning saying that it is deprecated. The thing is that I don't know if The Initialization works or no because I think the problem most probably comes from it. Can Anyone help, I've been trying to fix that for 2 days now! Thank You!!

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