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How to reward player when rewarded ad finishes admob

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I am trying to add rewarded ads (legacy api) in my game. I copied and edited the code from google developers admob page. But I am having trouble when adding reward event when I copied this part from the admob guide site // Called when an ad request has successfully loaded. //rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded; // Called when an ad request failed to load. rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad; // Called when an ad is shown. rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened; // Called when the ad starts to play. rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted; // Called when the user should be rewarded for watching a video. rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded; // Called when the ad is closed. rewardBasedVideo.OnAdClosed += HandleRewardBasedVideoClosed; // Called when the ad click caused the user to leave the application. rewardBasedVideo.OnAdLeavingApplication += HandleRewardBasedVideoLeftApplication; It just gives nullreferenceexeption on like 26 and ever line of this part of script. Even when I am using readymade code. public class AdMobAdManager : MonoBehaviour { string App_ID = "ca-app-pub-5215933052495600~6493944324"; string Rewarded_App_Id = "ca-app-pub-3940256099942544/5224354917"; private RewardBasedVideoAd rewardBasedVideo; // Start is called before the first frame update void Start() { MobileAds.Initialize(App_ID); // Called when an ad request has successfully loaded. //rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded; // Called when an ad request failed to load. rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad; // Called when an ad is shown. rewardBasedVideo.OnAdOpening += HandleRewardBasedVideoOpened; // Called when the ad starts to play. rewardBasedVideo.OnAdStarted += HandleRewardBasedVideoStarted; // Called when the user should be rewarded for watching a video. rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded; // Called when the ad is closed. rewardBasedVideo.OnAdClosed += HandleRewardBasedVideoClosed; // Called when the ad click caused the user to leave the application. rewardBasedVideo.OnAdLeavingApplication += HandleRewardBasedVideoLeftApplication; this.RequestRewardBasedVideo(); } public void RequestRewardBasedVideo() { rewardBasedVideo = RewardBasedVideoAd.Instance; // Create an empty ad request. AdRequest request = new AdRequest.Builder().Build(); // Load the rewarded video ad with the request. this.rewardBasedVideo.LoadAd(request, Rewarded_App_Id); Debug.Log("AD WORKS"); } public void ShowVideoRewardedAd() { if (rewardBasedVideo.IsLoaded()) { rewardBasedVideo.Show(); Debug.Log("AD Shows"); } else { Debug.Log("AD will not show"); } } public void HandleRewardBasedVideoLoaded(object sender, EventArgs args) { Debug.Log("HandleRewardBasedVideoLoaded event received"); } public void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs args) { Debug.Log( "HandleRewardBasedVideoFailedToLoad event received with message: " + args.Message); } public void HandleRewardBasedVideoOpened(object sender, EventArgs args) { Debug.Log("HandleRewardBasedVideoOpened event received"); } public void HandleRewardBasedVideoStarted(object sender, EventArgs args) { Debug.Log("HandleRewardBasedVideoStarted event received"); } public void HandleRewardBasedVideoClosed(object sender, EventArgs args) { Debug.Log("HandleRewardBasedVideoClosed event received"); this.RequestRewardBasedVideo(); } public void HandleRewardBasedVideoRewarded(object sender, Reward args) { /*string type = args.Type; double amount = args.Amount; MonoBehaviour.print( "HandleRewardBasedVideoRewarded event received for " + amount.ToString() + " " + type);*/ float reward1 = 100f; float amount = PlayerPrefs.GetFloat ("Highscore"); amount = amount + reward1; } public void HandleRewardBasedVideoLeftApplication(object sender, EventArgs args) { Debug.Log("HandleRewardBasedVideoLeftApplication event received"); } } then I added the methods assuming it will add the reward by OnClick() option but when I add the script it is not there. So how can I fix my problem?

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