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Error, platform-specific implementation not set // AdColony Unity

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I was Trying to implement Adcolony into my unity project and this error has appeared. I hope someone can help me. **The variables are:** string[] zoneIds = new string[] { "vz150fd4742f8f4281a1", "vz3bea056c072d437287" }; string APP_ID = "appbdca0d68df44424f90"; AdColony.AppOptions options = new AdColony.AppOptions(); **My Start() function is :** private void Start() { Debug.Log(APP_ID); Debug.Log(zoneIds[0]+" "+zoneIds[1]); if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer) { AdColony.Ads.Configure(APP_ID, null, zoneIds); } } **My OnMouseDown() function is :** public void OnMouseDown() { AdColony.AdOptions adOptions = new AdColony.AdOptions(); adOptions.ShowPrePopup = false; adOptions.ShowPostPopup = false; AdColony.Ads.RequestInterstitialAd(zoneIds[0], adOptions); AdColony.Ads.OnRequestInterstitial += (AdColony.InterstitialAd ad) => { StartCoroutine(addAds()); gameObject.GetComponent().enabled = true; gameObject.GetComponent().enabled = true; todayEarnings.enabled = true; totalEarnings.enabled = true; Destroy(Loading); }; AdColony.Ads.OnExpiring += (AdColony.InterstitialAd ad) => { AdColony.Ads.RequestInterstitialAd(ad.ZoneId, adOptions); }; AdColony.Ads.OnRewardGranted += (string zoneId, bool success, string name, int amount) => { SceneManager.LoadScene("playScene1"); }; AdColony.Ads.OnRequestInterstitialFailed += () => { SceneManager.LoadScene("playScene1"); }; AdColony.Ads.OnOpened += (AdColony.InterstitialAd ad) => { StartCoroutine(addAds()); gameObject.GetComponent().enabled = true; gameObject.GetComponent().enabled = true; todayEarnings.enabled = true; totalEarnings.enabled = true; Destroy(Loading); }; AdColony.Ads.OnClosed += (AdColony.InterstitialAd ad) => { SceneManager.LoadScene("playScene1"); }; }

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